Yes, yes, I know... I always say "my generation here" "my generation there" but just keep it straight and ignore the nostalgia factor.
Nowadays kids enjoy their smartphones with the same posture we had while playing Tetris on our white-brick-shaped Gameboy and it's not a coincidence.
We didn't realized it yet but we were the early adopters of a revolution: adding the portable component to videogaming actually brought us the Mobile era.
The point is we are about to make another huge leap forward in gaming history with the mass adoption of 5G technology and having a superfast supercheap internet connection as a standard will radically change our concept of entertainment.
I'm very excited about this upcoming trend, are you too?
In a videogame production, after the initiation of the project and the definition of its concept, it comes the planning step where you are supposed to translate in epics and tasks the stuff that will be done in development.
But real life is very different from theoretical planning and you're gonna face several sudden complications!
In our help it comes a pattern stolen from the Agile methodology called Progressive Elaboration: it is the practice of further refining requirements as the project progresses.
Typically within an Agile project requirements are fully refined for the work in the current sprint, but with this different approch they are completely elaborated just when the sprint closes and a new one opens.
It might looks like losing control but it's all the opposite indeed; it is a very fast and solid way to solve unplannable plans!
2022-10-03 Watch my plays of the game
Overwatch is an unconventional FPS released by Blizzard in 2016 that looks like a cartoon, seems to have arcade gameplay, would like to be an e-sport ... but it's none of these stuff.
Despite the very gruff introduction it has been a great product, actually one of the game I played most in my life.
Today Overwatch retires to make room for its sequel and it will not be possible to ever play it again.
I feel sad, excited and perplexed in the same time for this event. Core gameplay has been shake up to justify a new aggressive business model but it could be a good opportunity to revamp a legacy brand.
Call me romantic if you dare, but the physical gesture of putting a floppy disk in the reader with that peculiar sound that comes after makes to me the same effect of vynil's white noise for a veteran jazz player.
That is the way I played last episode of Ron Gilbert's Monkey Island, one of the best videogame ever made in the history of humankind.
I know, after MI2: LeChuck's Revenge they tried to release more games, but the original author left the team and the result was a completely different product barely enjoyable.
Tomorrow, after 31 years, it's going to be released Return to Monkey Island the true 3rd episode sequel.
No more floppy disks, now the world floats on clouds. Is it going to be a worthy heir or just a nostalgic marketing operation?
It was just the usual pub, chit-chatting with the usual friends and then I realized that years pass and we keep end up talking about NES, 8bit and retro gaming.
I know, you might think: "Italian Boomeeeeers!" but you gotta trust me this it's more than that.
I lived abroad several years and I proudly have friends from every corner of the world; each of them know and love the NES and when the topic pops out they always share a beloved memory about time spent playing on this magical plastic box.
Gaming done in the right way is an amazing pillar for kids to develop future passions and creativity.
We should talk more about retrogaming, shall we?
2022-06-19 Song Preview
From an artistic point of view, a videogame is closer to a cinema movie rather than an App; the way contents are expressed is as much important as the contents themselves.
Music and sound effects make the difference between an amateur pile of bits and pure digital art.
Usually indie studios are on shoestring budget but there are a couple of cheap and valid options to achieve anyway a good soundtrack, like music loops that are vastly available around for just few bucks.
Maintain consistency between styles is very challenging when picking up tracks from different authors; for my games I start choosing the core theme song and then I compare every other loop only with the main one.
Wanna listen to the one of my next game? Feedback will be appreciated!