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A mindreading game?
Call me romantic if you dare, but the physical gesture of putting a floppy disk in the reader with that peculiar sound that comes after makes to me the same effect of vynil's white noise for a veteran jazz player.
That is the way I played last episode of Ron Gilbert's Monkey Island, one of the best videogame ever made in the history of humankind.
I know, after MI2: LeChuck's Revenge they tried to release more games, but the original author left the team and the result was a completely different product barely enjoyable.
Tomorrow, after 31 years, it's going to be released Return to Monkey Island the true 3rd episode sequel.
No more floppy disks, now the world floats on clouds. Is it going to be a worthy heir or just a nostalgic marketing operation?
It was just the usual pub, chit-chatting with the usual friends and then I realized that years pass and we keep end up talking about NES, 8bit and retro gaming.
I know, you might think: "Italian Boomeeeeers!" but you gotta trust me this it's more than that.
I lived abroad several years and I proudly have friends from every corner of the world; each of them know and love the NES and when the topic pops out they always share a beloved memory about time spent playing on this magical plastic box.
Gaming done in the right way is an amazing pillar for kids to develop future passions and creativity.
We should talk more about retrogaming, shall we?
2022-06-19 Song Preview
From an artistic point of view, a videogame is closer to a cinema movie rather than an App; the way contents are expressed is as much important as the contents themselves.
Music and sound effects make the difference between an amateur pile of bits and pure digital art.
Usually indie studios are on shoestring budget but there are a couple of cheap and valid options to achieve anyway a good soundtrack, like music loops that are vastly available around for just few bucks.
Maintain consistency between styles is very challenging when picking up tracks from different authors; for my games I start choosing the core theme song and then I compare every other loop only with the main one.
Wanna listen to the one of my next game? Feedback will be appreciated!
Wanna Scrum like a pro? Summer Sprints!
Creativity has a secret you'll never expect ... and it's not just a clickbait headline!
Once upon a time there was a grumpy project manager who thought productivity was related to the amount of hours worked and the starting moment of the day.
Well, you all know how it ends the story! As a scrum master my recommendation for an artistic development is to switch to summer mode from June to August.
It might sounds counterintuitive but reducing the working hours won't decrease your productivity at all: your team will recharge the batteries for the winter and it will build up a splendid mood.
My summer routine? Swimming pool in the morning, 6h development in the afternoon, relaxing in the night! Enjoy!
Ciao Gamers! The development of my latest game is proceeding tailwind!
It has a 3d engine and since this is gonna be a tablet/mobile videogame, I'm spending a lot of effort in optimization to save your batteries without losing quality.
A common best practice while working on illumination is light baking: the precalculation of highlights and shadows for static elements on a scene. The info are stored in a lightmap so the renderer knows where to make a model lighter or darker, creating the illusion of light.
Which of the following terms actually refers to "illumination" in videogames?
Hey Gamers! Time to pick the color palette and googling here and there I landed on Michelangelo's masterpiece.
The colors he selected for God are stunning!
I tought: "I must use them in my new game" but the inspector kept giving me a brown for the background so I customly changed it to red...
Will I have trouble in the Judgment Night for changing God's background?